Five stages of holding the line; this one lets you attack. An enemy
eagle sits at the top behind steel, and a player shell that reaches it
ends the stage at once for 1000 - enemy shells cannot touch it, so the
stage cannot clear itself.
Reaching it needs the mirrors. A shell entering one turns 90 degrees,
capped at five turns and stepped one cell past the mirror so it cannot
re-enter the same one. The eagle's only opening is a bullet-only shaft
at column 8, walled in steel and fed by a "/" mirror below it, so only
a shot travelling right along row 6 banks up into it; shooting left or
from underneath deflects away. Mirrors block tanks and cannot be broken,
and they block the enemies' line of sight so they do not waste shots.
The clear/win paths were one block inside afterKill; they are now
clearStage(bonus, note) so the snipe and the last kill share them.
Checked headlessly: the snipe lands and pays 1000, the shaft saw 0 tank
samples against 639 bullet samples, 6 idle runs left the enemy eagle
standing, and closing r11's centre brought the base through 6 of 10
idle runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>