Add tank stage 6: mirrors and a raid on the enemy base
Five stages of holding the line; this one lets you attack. An enemy eagle sits at the top behind steel, and a player shell that reaches it ends the stage at once for 1000 - enemy shells cannot touch it, so the stage cannot clear itself. Reaching it needs the mirrors. A shell entering one turns 90 degrees, capped at five turns and stepped one cell past the mirror so it cannot re-enter the same one. The eagle's only opening is a bullet-only shaft at column 8, walled in steel and fed by a "/" mirror below it, so only a shot travelling right along row 6 banks up into it; shooting left or from underneath deflects away. Mirrors block tanks and cannot be broken, and they block the enemies' line of sight so they do not waste shots. The clear/win paths were one block inside afterKill; they are now clearStage(bonus, note) so the snipe and the last kill share them. Checked headlessly: the snipe lands and pays 1000, the shaft saw 0 tank samples against 639 bullet samples, 6 idle runs left the enemy eagle standing, and closing r11's centre brought the base through 6 of 10 idle runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -176,6 +176,7 @@ body{
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<a href="tank.html#3" target="stage" data-key="tank3" title="3단계 강철 회랑">3단계</a>
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<a href="tank.html#4" target="stage" data-key="tank4" title="4단계 참호 — 물길·보급 상자">4단계</a>
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<a href="tank.html#5" target="stage" data-key="tank5" title="5단계 최후 방어선 — 숲·지휘 탱크">5단계</a>
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<a href="tank.html#6" target="stage" data-key="tank6" title="6단계 거울 요새 — 반사판·적 본진 습격">6단계</a>
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</div>
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</div>
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@@ -203,7 +204,8 @@ var PAGES = {
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tank2: {file:'tank.html#2', name:'휴게실 · 탱크게임 2단계'},
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tank3: {file:'tank.html#3', name:'휴게실 · 탱크게임 3단계'},
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tank4: {file:'tank.html#4', name:'휴게실 · 탱크게임 4단계'},
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tank5: {file:'tank.html#5', name:'휴게실 · 탱크게임 5단계'}
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tank5: {file:'tank.html#5', name:'휴게실 · 탱크게임 5단계'},
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tank6: {file:'tank.html#6', name:'휴게실 · 탱크게임 6단계'}
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};
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var DEFAULT = 'korean';
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